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Blitzball
How-To
Introduction |
Blitzball
on Mallboro is a simulation
of a blitzball game. It was
designed to mimic Final Fantasy
X's game of blitzball, but now
you can use characters from
any Final Fantasy! Nobody actually
plays the game. The
characters swim around freely
and use horrible A.I. to decide
what to do. All you need to
do is create your character(s)
and assign them stat points.
There
are six stats to put points
into: shot, pass, endurance,
catch, block, and tackle. For
those that are unfamiliar, shot
is your ability to shoot, pass
is your ability to pass (go
figure), endurance is the amount
of "life" you have,
catch is your goal keeping ability
(counters shot), block is your
ability to block shots and passes,
and tackle is your attack (counters
endurance). It's a typical game
with a center, two forwards,
two defenders, and a keeper.
Try to score points, most at
the end wins.
Note:
There are no abilities in this
simulator. More on this below
in "Abilities". |
Assigning
Stats |
If
you are creating a character
for blitzball that is a Player
Character, that is, he/she is
one of the characters you are
playing in Mallboro, you are
allowed to start at Level 2
with 45 stat points. If he/she
is an NPC (Non-Player Character),
you must start at Level 1 with
40 stat points.
For
help designing a character's
stats, I have provided a program
to help you do so called "Stat
Builder." You can download
it in the link at the bottom
of this page or on the previous
page.
You
may do the stats by hand or
with the program, but keep three
things in mind:
1. All stats should be at least
1 to cause fewer mishaps during
the match.
2. Catch, which is listed as
'goal' in the program, costs
3 stat points to upgrade one
point.
3. During actual gameplay, the
numbers are slightly randomized,
so it is not impossible for
a Shot of 7 to score against
a Catch/Goal of 9. |
"Abilities" |
There
are no abilities in blitzball.
Instead of abilities, we have
included two special rules,
both centered around the keeper.
Super
Goalie: It is important
for all characters to have a
goal stat because of the Super
Goalie. Whenever a shot is taken,
the keeper will randomly pick
a player on his/her own team.
Then, that player's Catch ability
is added to the keeper's Catch
to try to block the shot.
Gamble:
It is also important for the
goalie to have stats besides
catch because of Gamble. Whenever
an encounter occurs, each of
the characters involved will
randomly get a stat boost in
either shot, pass, endurance,
block, or tackle. This boost
is equal to the keeper's stat
in that particular field. The
boost will not always help you.
If your character is tackling,
they may receive a boost in
their shooting ability, which
means they receive no help.
In essence, you only receive
a helpful boost 20% of the time. |
Programs |
Stat
Builder: Stat Builder (as
mentioned before) will help you design
your character. To use it, follow
the instructions and input your character's
name, then your character's number
of stat points (again, Player Characters
get 45, NPCs get 40). On the next
screen, you will see a chart of all
the stats and how many points you
currently have in them. To adjust
a stat, simply type the stat in lowercase
(if you do not use lowercase
letters, expect the program to crash).
Then, use left and right to adjust
the amount; left for decrease, right
for increase. When you are finished,
type 'q' to quit, and the program
will create a text document containing
your stats in the same folder destination
as the program itself.
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BlitzMall:
If
you are interested in using
this simulator for your own
fun, you can download the program
here, along with the C++ document
needed to edit it and put in
your own characters. There is
a how-to file included, which
will teach you (I hope) how
to design your own teams. It
might be difficult if you have
never coded in C++, but at least
one non-C++ user is able to
do it! If you have any questions
with this program or anything
else about Mallboro Blitzball,
please contact Bob or Count
Lieberkuhn in The
Goat Pen Forums or through
the information provided in
the "Players" section
of Mallboro. |
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